The second generation of Pokémon has arrived in Pokémon Go, in what represents the biggest single change the app has seen since release. As well as 80 new Pokémon being released into the wild, there have been major changes to Pokémon’s movepools, the amount of damage done by and charges needed for pretty much every move, and changes to the user interface.
The game has definitely moved forward in a significant way, which is something we all can celebrate. However, there are some major problems that still exist in the game design of Pokémon Go which have not been solved. Below, we’ll take an in-depth look at what Niantic did right, what they did not-so-right, and the decisions that are downright infuriating.